Mission-givers will snap into place as barely animated delivery points or teleport hundreds of metres away after you’ve just spoken to them to finish a quest. All filler, not much killer.ĭying Light 2 is janky almost all the time, with design corners that, if not cut, are certainly shaved. I managed to duck out into the full sunlight a few times to renew my UV levels and then just continued with the mission no worries. ![]() Which was quite funny, because while it was obviously meant to be tense. It told me to wait for night to proceed, but I stubbornly just followed the marker and the mission allowed me to complete it anyway. I had a night mission bug out on me in a strange way early on. Although again there is that constant need to be aware of your infection status. The fact that buildings are somewhat cleared out at night makes exploring some of the heavily-infected interiors – scooping up their goodies – a much more possible experience. Often instigating intense chases as you need to find a source of UV light to stop them tearing you apart. A time when the infected leave buildings and flood the street. However, I can appreciate that it is something that some will enjoy and there is an entire branch of missions that take place at night. ![]() I don’t enjoy time limits, so the constant countdown to infection and the heart-in-mouth race to find UV light before turning into a zombie did not appeal to me. Which, honestly was the only aspect that kept me playing. ![]() That said, if the parkour was what you enjoyed from Dying Light, this delivers a decent upgrade to the experience. As you explore this contextually awful environment, it won’t take long to see much repeated design to its rooftops, an almost Diablo-esque approach.Making the vast city feel that bit smaller, offering modular variations of architecture you have already covered. Indeed, for much of the beginning of the game, it’s often easier to just run along at ground level. With additional tools that see you grappling and gliding across areas you previously had to run, jump, duck and weave across. Many hours into the main quest line, your traversal options broaden.
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